Although your characters that you create and develop during your
participation in A Call To Duty Roleplaying (ACTDR) are legally owned and controlled by
you, we require that you agree to the below policy in order to
maintain a sense of realism and danger to your career as a
player-character in any of the games of ACTDR. Participation in A Call
To Duty Roleplaying constitutes acceptance of
this policy in its entirety.
You hereby grant a non-revocable, transferrable license to the
Game's Unit Manager and the corresponding Supervisor Manager of the
game unit your character(s) is/are assigned to. This license
constitutes a legal right to severely injure and/or kill your
character(s) without prior consent, should the need arise during the
course of a mission storyline. Such reasons for unconsented action
include but are not limited to severe battle damage, explosions, disease, etc. Furthermore, this license constitutes a
written agreement between you and A Call To Duty Roleplaying, authorizing members
of the given games's staff to utilize your character's name,
history, and/or profile in Game-related materials. Such Game-related
materials include, but are not limited to, mission summaries,
transcripts, extended story "novelettes", and the likeness.
Under normal circumstances, the Unit Manager and/or
Supervising Manager will correspond to notify
you that a possible course of action during a mission may bring about
severe harm or death to your character. Furthermore, if you wish to
severely injure/kill your character, you are expected to give your
Unit Manager fair warning so such an act can be plausibly written into the current
mission.
This license agreement is intended to legally cover realistic
reactions to unthinkable actions on your character's part (e.g. firing
a phaser at the warp core and expecting to live through it, charging a
machine-gun nest with nothing but a medical bag, etc.). It is
intended to protect against the development of "supercharacters" with
unnatural abilities. At the same time, your assigned unit's Unit Manager
is implicitly bound to an agreement of realism themselves. The Unit Managers are
only given the right to severely injure and/or kill without
consultation within the context of story continuity.
You are hereby authorized to utilize your character(s) and the
background development of such in your own non-Game-managed missions,
collectively OOMs, extended duty/personal logs, etc. However, if you
wish for such events and material to be included in your characters'
official history, said material must be reviewed by your Unit Manager. In short,
you own the character, but we own the universe the character is
in. This is to further ensure continuity, and to make sure that you
(for example) don't suddenly try to magically transport your character off into a
side-story on some odd planet when the log or OOM is written in the
middle of a battle, or other such unthinkable and implausible scenarios.
Should you disagree with this policy, you are requested to discuss
your conflict with the appropriate Game Manager. If the response garnered from such
person is unsatisfactory, you may revoke your membership in A Call To
Duty Roleplaying, and remove your characters from gameplay.
A Call To Duty Roleplaying reserves the right to modify this license agreement at
any time. Should modifications take place, you will be duly notified
that such modifications exist. It is your responsibility to review the
modifications and abide by them.